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Friday 21 October 2011

The Prisoner...finally here!

Here is mine and Kirsty's 'master piece', The Prisoner. Due to rendering, the film begins 55 seconds in, so don't fear the black screen at the beginning....and enjoy!


2 comments:

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  2. Don't forget to set your work area bar to the beginning of your project, not just your timeline.

    I rather like your opening credits (very 70s soundtrack). You've got an odd glitch at 60s where the credit for "Sam Hunby" flashes on upside down (!) - something to proof when you review your final video in the future.

    Your opening shot is interesting, but I think could do with a litle diegetic sound. I would have personally done it as a panning shot on a tripod, but I appreciate that you were using a Flip camera, so this wasn't possible. You might have used an establishing shot here to set up the scene before cutting to the guy jumping out from behind the skip.

    Round about 70s you can see the shadows of the camera operator and crew. You need to check the shadows when you shoot, since otherwise you will end up with stuff you don't want in shot.

    I rather like the way you've shot the reverse angle when the guy enters the room. The light is quite effective here, although again you might have benefitted from the camera being steadier and the head being in shot at the start. The angle is slightly to low, since this seems to be a POV from the other character.

    You've got an erroneous reverse zoom on the shot of the character in the chair at about 87s. Try not to use zooms unless you really need to.

    89s - not sure about the transition here. Normally, in this kind of situation, you would use a straight cut - a cross-disolve assumes a passage of time, which is not the case here.

    The balance of music and dialogue is a little off around the 92 s mark. There is a slightly glitchy edit again here.

    94s - this is a very good shot; a shame the lighting isn't slightly better. But still effective, and the angle is interesting. Not so sure about the LS which follows (again, some jerky camera movement, and the continuity is somewhat odd).

    100s - another glitchy edit here, although it may be the compression used to render the wmv. Good CU at 102s. Not so sure about the angle for the following shot, since Number 2 and Number 6 seem to be fairly equal in status here.

    The final shot is very effetive, and the dissolve works here, since you are sort of moving the audience into number six's mind. The track into the face is effective as well.

    In summary - you've used a good range of camera angles, which is one of the key things you need to do in the final project. There's some inventive use of lighting and good use of credits. You need to think more clearly about the editing and the continutiy, which will be the focus of the next project. You also need to think a little more about sound, since this was a little glitchy. But this was very good for a first effort. If you were to produce your final piece at this standard, it would be L2 (D/C grade) which is a pretty good place to be at this stage - well done.

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